Project Open Sky: My Shiny 737 - Project Open Sky

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My Shiny 737

#21 User is offline   Fer 

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Posted 08 May 2009 - 02:14 PM

yummy :wub:
Visit this link for see the airlines/aircrafts that visit my country

#22 User is offline   Bear 

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Posted 08 May 2009 - 03:19 PM

That's well good!
Keep it up, and I wish you all the best with this project.

By the way, will it be winglets only or will you also have a non-wingleted model?

#23 User is offline   tech2008 

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Posted 08 May 2009 - 04:11 PM

3 Varients planned

300 Regular
300 Logo Light Wing
300 Winglet

and possibly considering the Frieghter Varient
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#24 User is offline   ryanstrains 

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Posted 09 May 2009 - 06:48 PM

I CAN"T believe your doing it THANKS
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Vist this site
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I LUV Southwest and American Airlines

#25 User is offline   Shree 

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Posted 09 May 2009 - 08:38 PM

Dude. You're amazing!

I know it's extremely early in the process, but which sim is this being developed for? You don't have to answer if you don't want to.
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#26 User is offline   tech2008 

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Posted 10 May 2009 - 07:12 PM

It will be for FS9 but im still considering making it FSX-Ready. And what I mean is it will work in FSX but wont be compiled with the FSX SDK compiler
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Author of "How to Pass the Painting Rules and Guidelines for Flight Simulator 2004 Painting Exam" and "Understanding your Painting Rules and Guidelines for Flight Simulator 2004/FSX"

#27 User is offline   El_Matatan 

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Posted 10 May 2009 - 11:00 PM

WOW awesome model man!
looks so nice and neat!
keep it up!
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#28 User is offline   KillerK 

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Posted 11 May 2009 - 09:11 PM

Wow, that looks fabulous. I hope it will be FS9 compatible as many designers are making FSX only releases. Thank god POSKY is not going down that road. I am loyal to FS9 no matter how "pretty" FSX looks.
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#29 User is offline   tech2008 

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Posted 14 May 2009 - 12:49 PM

Latest Update Tail Complete and outboard Flaps have been punched out

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#30 User is offline   biggard 

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Posted 14 May 2009 - 03:25 PM

I assume that is the non-logo light wing?

If so, looks like you still need to add the nav light housing at the tip of the wing:

Airliners.net

Don't know if you just haven't created it, or if I can't see it, but I thought I would point that out.
Posted Image Posted Image <-That's Sac! :::: Oh no!...What?!...Plainplane...

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#31 User is offline   RaptorEagle 

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Posted 14 May 2009 - 03:33 PM

thank you for doin this Andrew! this is going to be great!
FS9 User / Proud supporter of Project Open Sky
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#32 User is offline   tech2008 

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Posted 14 May 2009 - 04:10 PM

I havent created any of the light housings yet, im planning to make both non-logo light and logo-light wings. also IIRC all the winglets come with the logo lights or housing of that type. Im going make the winglet wing first then chop them off and do the non winglet wings.

EDIT: starting to code some XML for the wings and two questions.
2) are the numbers in Milliseconds
1) does the <LAG> pause the whole calculation so the calculation will only be done every 100 milliseconds if the <LAG>100</LAG> or does it just delays the results visually
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Author of "How to Pass the Painting Rules and Guidelines for Flight Simulator 2004 Painting Exam" and "Understanding your Painting Rules and Guidelines for Flight Simulator 2004/FSX"

#33 User is offline   Jay Bull 

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Posted 15 May 2009 - 02:27 AM

Oh yay!!! a 737-300W lol

Nice work Andrew, looking forward to this

#34 User is offline   RaptorEagle 

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Posted 17 May 2009 - 09:26 PM

what is a logo light wing? sorry to ask but i really dont know.....
FS9 User / Proud supporter of Project Open Sky
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#35 User is offline   biggard 

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Posted 17 May 2009 - 09:27 PM

Airliners.net

Airliners.net

That small bulge on the tip of the wing contains a light aimed the tail.
Posted Image Posted Image <-That's Sac! :::: Oh no!...What?!...Plainplane...

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#36 User is offline   tech2008 

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Posted 21 May 2009 - 09:41 PM

Starting the wingroot
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#37 User is offline   RaptorEagle 

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Posted 21 May 2009 - 10:19 PM

very nice, did you use a shape and molded it or somthing else? looking good anyways!
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#38 User is offline   tech2008 

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Posted 21 May 2009 - 10:49 PM

mostly creating the shape referencing many photos.
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Author of "How to Pass the Painting Rules and Guidelines for Flight Simulator 2004 Painting Exam" and "Understanding your Painting Rules and Guidelines for Flight Simulator 2004/FSX"

#39 User is offline   nzeddy 

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Posted 23 May 2009 - 04:37 PM

WOW!

Awesome, cant waaaaaaaaaaaaaaaait!!

#40 User is offline   RaptorEagle 

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Posted 23 May 2009 - 11:24 PM

how come parts of the aircraft are diff. colors? and how many polys so far?
FS9 User / Proud supporter of Project Open Sky
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