737-600,-700,-800-900 FS-X Model Update Now Model 1A!
#1
Posted 24 June 2008 - 03:48 AM
I'll first say it's not a fully FS-X model but can use all the paint done my paint masters.
And more than that I beleive can have fun flying at better framerates.
If interested please have a try.
First install the FS2004 737-800Winglet model and next overwrite the model folder and textures
which is for tranparent parts if needed.
Ofcourse no VC , NO WIngviews since FS-X can merge the MDL files (Should be) and may cause the conflict.
EDIT: Title Changed from
eXtra Test of 737NG.
FS-X Test model.
EDIT2: Title Changed from
737-700,-800 FS-X Model Update
#2
Posted 24 June 2008 - 04:38 AM
This model is basicly a same model as the model for FS2004.
But I also took off the towing car and Ground staff since when turning .may be hitted by MS towing car.
Then what is done for FS-X?
The fuselage and wings and other materials are changed for FS-X Materials to have the reflection
and shadow of the aircraft itself.
Whats different than a full spec FS-X aircraft which MS SDK says is.
1. Doesn't have a extra texture file for controling the reflection color and amount.
2. Doesn't have bump mapping texture.
So it's like a FS2004 Aircraft with FS-X reflection instead of dynamic shine.
But I guess it's quite enough.
#4
Posted 24 June 2008 - 05:17 AM
I needed to show the shadow of the wings on the fuselage.
#5
Posted 24 June 2008 - 06:23 AM
Will re-upload again.
When tested spoilers worked but this doesn't.
#6
Posted 24 June 2008 - 06:46 AM
And now working on the WInglet model with no eyebrows.
#7
Posted 24 June 2008 - 07:01 AM
Sorry ... also seems I have to do a bit more study for the ground spoilers anyway .
Animation engine Action seems different at FS2004 and FS-X.
FS2004 trys do move smooth but FS-X pops.
#8
Posted 24 June 2008 - 07:25 AM
It's Ed's AA which I like.
You can see the sky is reflecting at the fuselage.
#9
Posted 24 June 2008 - 08:08 AM
#11
Posted 24 June 2008 - 08:46 AM
interior=B737_800_interior
And copied all the Default 737 texture to the texture folder.
I cannot imagine how to fit the VC models position to the correct place.
But atleast looks like will show up.
By the way ... even the flex wing is not changed to the FS-X style.
#15
Posted 24 June 2008 - 09:21 AM
I don't use Vista.
#16
Posted 24 June 2008 - 09:32 AM
#17 Plainplane (Unregistered)
#19
Posted 24 June 2008 - 10:29 AM
Fix is
1. Ground Spoilers action (Returns back smoothly)
2. Nose taxi lights now be off when gears are going up.
I think this will be the all for now.
#20
Posted 24 June 2008 - 11:22 AM

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